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I've been using the Puredata and Max/Msp programming environment since college, and am now involved in projects that require me to put on more of a "coder" than a "musician" hat- it's a very interesting second venture for me and a passion I definitively want to nurture!

Be it for art installations, custom sound patchers for rollercoasters or a sound engine for games, let's talk about the possibility of integrating PD into your projects.

Speaking of integrating PD into games: the Kalimba bridge is a collaborative project with my game developer colleagues and friends, specifically Sebastian Dorda from Fairytale Factory.

We've set out to develop a middleware to that will enable us to use Puredata as the audio engine in Unity based projects- even iOS and Android!

We're using some great open source tech like the aforementioned puredata, libpd, ...... to make this happen.

Please see the github page for download and instructions on how to use Kalimba.

I've also made a set of PD abstractions to help game composers get started with PD for Game Audio: Pip Abstractions
FILIPPO BECK PECCOZ - GAME AUDIO DESIGNER
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